Portal 2 builds on the original game Portal 3 Dimension problem solving with the Portal Gun, but adds/builds on the back story into 1 specific character who was our “Arch Revival” of Portal. Not to forget about the little portable turrets that we have to take out in order for us to complete that Test Chamber that are thrown in to make things really interesting. This gun gives us gamers the ability to make portals for us to solve some rather complex, puzzles, and manipulate objects that will be needed for us to solve the in games puzzles (Portal calls these Test Chambers). Another interesting weapon that Portal introduced us, that is not really a weapon at all, it is hand held device the game is named after a Portal Gun. Portal changed our perception on how to solve puzzles, instead of a 2D problem solving, we now have to think in 3 dimensions, floors, walls, and ceiling. Normally when developers put in puzzles for us to solve in the game we are playing (Assassin Creed, and Tomb Raider are a couple of many games out there) they require the gamer to operate some switch, then hurry up and run through a door, or flip another switch so we can proceed on. A few years ago, we gamers were introduced an interesting concept of solving puzzles in our games.
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